This week I focused once again on the foliage, with some slight improvements to the water shader. This still isn't where I want it to be, but at this point, them's the breaks.
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Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This project will actually be done in three rounds over the course of three weeks; the first week was simply for making a blocked-out versio...
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This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...





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