This week I focused on improving the foliage, placing the cards using a MASH network in Maya and improving the texture on the hedge itself to blend it in better with the cards. I had a little extra time, so I went ahead and added the emissive light spheres from the original concept.
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Portfolio Project 3 - Mid Check
This week I focused on improving the foliage, placing the cards using a MASH network in Maya and improving the texture on the hedge itself t...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...
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