Monday, September 16, 2024

ZBrush Hard Surface Model

 This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not without having been in another program first), and while I'm still not fully comfortable with it, it was still useful to tentatively add a new tool to the ol' arsenal. Because I'm so new, I stuck to the hammer design of the video tutorials we were given, but I did think it'd be fun to really bang up the edges and the tips of the spikes; I imagined it as a long-used weapon of a fighter who liked to drag it along the ground beside her to intimidate people, so I added plenty of nicks and scratches on the outside edges and more erosion on the edges that would scrape the ground.

 
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