The goal for this sprint on the Gods of War project was to have game-res topology with a preliminary bake. I achieved this for the drum, though not for the drum stick, which has been scaled back in complexity to accommodate most of my effort being put into the drum.
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Common Art Sprint #4 Deliverable
The goal for this sprint on the Gods of War project was to have game-res topology with a preliminary bake. I achieved this for the drum, tho...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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