This week, my goal was initially to focus solely on handpainting the metal of the revolver, but my goals have since shifted. I finally bit the bullet and purchased a 3D modelling and texturing course from VSquad, one of the art outsourcing studios that works with Airship Syndicate on Wayfinder, and I have to say it was definitely worth the investment—but it also meant my scheduling goals shifted around a little bit and I had to restart my procedural textures. The good news is that this affected both my metal and wood, so I can work on them concurrently, and I think I can still be on track to finish the handpainting by next Tuesday. I also took plenty of notes, so between this and my earlier research I have almost 20 pages of documentation for the research project.
Subscribe to:
Post Comments (Atom)
Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.

-
This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
-
I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
-
This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...
No comments:
Post a Comment