The goal this week was to sculpt the tertiary forms and retopologize the model. I didn't want to go too hard on the tertiary details to the point where it was just noise, both because it's bad practice and because it's not the style we're going for, but I did want to push the amount of wrinkles to help sell the idea that this is a very old and malnourished person. In retrospect, the nose being full undercuts this aspect of the design, but that was something I should have considered in the concept phase.
Monday, January 27, 2025
Head Creation Tertiary Forms
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Common Art Final Turnin
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