This was the final assignment for our project to model, sculpt, and texture a head for a character who will appear in our capstone games. I reworked the tertiary details from the previous week to bring them more into the actual style of the game I'm working on, and paid closer attention to the texturing style we're emulating (Hyper Light Breaker, which has a lot of patches of color over surface reminiscent of watercolors). I'm still experiencing baking issues with the seams of the model and hope to figure out a workaround, but overall I'm pleased with the result of the actual texturing maps.
Monday, February 3, 2025
Head Creation Textures and Render
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Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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