This was the final assignment for our project to model, sculpt, and texture a head for a character who will appear in our capstone games. I reworked the tertiary details from the previous week to bring them more into the actual style of the game I'm working on, and paid closer attention to the texturing style we're emulating (Hyper Light Breaker, which has a lot of patches of color over surface reminiscent of watercolors). I'm still experiencing baking issues with the seams of the model and hope to figure out a workaround, but overall I'm pleased with the result of the actual texturing maps.
Monday, February 3, 2025
Head Creation Textures and Render
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Environmental Art Techniques Part 01
Y'know, a lot of WrapMode tiles have been made in this world, and these are certainly three of them.

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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