I'm on the Gods of War project, an asset showcase of three Japanese gods preparing for battle at a shrine, and I'm going to be modeling a set of war drums used by Dan Giust's raijin character. For this deliverable I'm showing the complete blockout and beginning of the sculpt.
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Common Art Sprint #5 Deliverable
This sprint I focused on a second pass of textures for the chu-daiko drum, adding more hand-made elements and wear particularly on the wood ...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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