I'm on the Gods of War project, an asset showcase of three Japanese gods preparing for battle at a shrine, and I'm going to be modeling a set of war drums used by Dan Giust's raijin character. For this deliverable I'm showing the blockout I've made and the reference board I've compiled; the arch connecting the drums won't be present in the final product, but will give the VFX artist Mishal Asad a guide to use as she blocks out the lightning effects. I've also begun the concepting process using the blockout as a guide.
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Common Art Sprint #4 Deliverable
The goal for this sprint on the Gods of War project was to have game-res topology with a preliminary bake. I achieved this for the drum, tho...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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