This week I focused entirely on sculpting the Valekin fountain. I didn't finish everything on the body to the level I wanted it to be, but for the most part I was able to meet my goals.
Monday, May 26, 2025
Wednesday, May 21, 2025
Common Art Sprint #1 Deliverable
I'm on the Gods of War project, an asset showcase of three Japanese gods preparing for battle at a shrine, and I'm going to be modeling a set of war drums used by Dan Giust's raijin character. For this deliverable I'm showing the blockout I've made and the reference board I've compiled; the arch connecting the drums won't be present in the final product, but will give the VFX artist Mishal Asad a guide to use as she blocks out the lightning effects. I've also begun the concepting process using the blockout as a guide.
Sunday, May 18, 2025
Portfolio Project 1 - Start
For my first portfolio project, I'm modeling an unused fountain design for the Valekin society from Airborn Studios' cancelled game "Project Dragon". This week I compiled references, created a schedule, built a blockout, and began preliminary lighting in Unreal.
Original Concept: https://www.artstation.com/artwork/5vmEYg
Research
I have a stylized plant video I plan to refer to for reference; I have access to it because I'm subscribed to the creator's Patreon, so it's not publicly available.
Water Shader 01:
Water Shader 02:
Wednesday, May 14, 2025
Physical Fabrication Projects
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One Sticker Set created using the Cricut machine (The artwork must be original; it can be 2D, 3D, or a hybrid.)
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One Fine Art Print to be displayed in the hallway.
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One Large Filament 3D Print
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One Small to Medium Resin 3D Print
- Submissions of working files in Perforce
Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...