One of our additional assigned tasks for 3D Art this semester was to create three pieces of concept art for our capstone games—not necessarily for hero assets; any small prop or piece of set dressing would do. For Husk Planet, I did the concepts for the Fire Ascended, the digital notebook, and the water bottle.
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Environmental Art Techniques Part 01
Y'know, a lot of WrapMode tiles have been made in this world, and these are certainly three of them.

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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