Monday, February 24, 2025

Hard Surface Modeling Part 03

 This week I was able to retopologize the revolver, UV unwrap it, and do a first pass of textures. I'm not satisfied with how the metal turned out and I'd like to rework it; it occurred to me after I had already rendered everything that Wayfinder may not even use metallic parameters in their renders at all, or have reduced its intensity. I also need to add stronger handpainted details, as these textures are entirely procedural, but I was able to research a couple of solid workflows for how to accomplish this. I'm hoping I can eventually revisit this project and do it more justice.


 


 

No comments:

Post a Comment

Environmental Art Techniques Part 01

 Y'know, a lot of WrapMode tiles have been made in this world, and these are certainly three of them.