This week I was able to retopologize the revolver, UV unwrap it, and do a first pass of textures. I'm not satisfied with how the metal turned out and I'd like to rework it; it occurred to me after I had already rendered everything that Wayfinder may not even use metallic parameters in their renders at all, or have reduced its intensity. I also need to add stronger handpainted details, as these textures are entirely procedural, but I was able to research a couple of solid workflows for how to accomplish this. I'm hoping I can eventually revisit this project and do it more justice.
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