This next 3D Art project is going to be a bit more self-directed, and we were given the creative freedom to choose any project we wanted to work on. I decided to continue working on the revolver I started over winter break, and this week I spent my time working on the alphas for the filigree and researching how to apply them to the sculpt. I was directed to a tutorial by Michael Vicente on how to apply an engraving- or carving-like alpha, and I also took a look at how to properly set up and apply alphas and avoid heavy falloff. (I also added the scope at the front of the barrel, which was missing in my previous submission.)
Subscribe to:
Post Comments (Atom)
Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.

-
This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
-
I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
-
This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...
No comments:
Post a Comment