Monday, February 17, 2025

Artist Roadmap

 Projecting Out Past Graduation

If you could project out past graduation, what is your overall career goal? 
 
The caveat is always that I'm not going to be picky about my first job. Once I've earned the ability to be more selective, I think my ideal is a midsize or smaller team at an indie studio, preferably doing stylized work in fantasy settings. I'd also like the opportunity to do licensed work, both because I am at the end of the day a fan of things and because with the way game dev technology has advanced, it's never been easier to do fun new interpretations of established characters and settings.

2. If you could project out into starting your career, what sounds the most appealing to you? 

I'm still trying to figure out where I want to concentrate, but I think I've at least narrowed down that both character art and weapons/prop art appeal most to me.
 
3. What are some of the top companies that you are interested in working for?
 
I'd love to work for Airship Syndicate or one of their contractor studios (i.e. GFactory); their style for the game Wayfinder is a major compass for me. I'd also be delighted to work for Sucker Punch and Heart Machine. I'm also interested in television and film and would happily work at Titmouse.

Who are some artists you're following? Where do you get inspiration? What are your visual targets for modeling, sculpting, and materials?



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