This is the final presentation for our VR project, a scene depicting the myth of Perseus and Medusa in the style of Arcane. Based on previous feedback, I pushed our textures further to try to emulate the painterly textures in Arcane using a combination of hand-painting and the Blur Slope filter in Substance Painter. I also took on texturing the VR Spectator, which took the form of an oracle eye in reference to the Grey Sisters in Greek mythology (who were, incidentally, related to the gorgons).
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's iteration of the Medusa assignment was to focus on basic lighting. Two of my own designs were among those chosen last round...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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