Thursday, November 14, 2024

Week 12: B Stage Assets

The goal for this week was to push our project to a 'B' stage—something we would be comfortable with as a finished product. I'm responsible for the prop and environment assets, so I focused on retopologizing, texturing, and setting up first pass materials. I knew these would not fit in the style of Arcane that we chose, but I wanted to set up the stone and marble of the environment before refining and scaling some of the depth back into a more painterly look.

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