For this round, I created two options for the VR hands: one modeled from scratch and one based on the Unreal Engine mannequin hands. The first hand has the wraps modeled as separate geometry, while the second will have the wraps sculpted and then baked onto it as texture maps.
Subscribe to:
Post Comments (Atom)
Common Art Final Turnin
This is the final version of the chu-daiko drums made for Gods of War, the summer project for common art.

-
This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
-
I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
-
This week's assignment was to sculpt a hammer in ZBrush. I have no experience with hard-surface modeling or sculpting in ZBrush (not wi...
No comments:
Post a Comment