For this round, I created two options for the VR hands: one modeled from scratch and one based on the Unreal Engine mannequin hands. The first hand has the wraps modeled as separate geometry, while the second will have the wraps sculpted and then baked onto it as texture maps.
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Artist Research Project - Handpainted Textures
I've made a PowerPoint for presentation purposes, but I also have a Google Doc full of my more detailed notes from various sources here ...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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