For this round, I created two options for the VR hands: one modeled from scratch and one based on the Unreal Engine mannequin hands. The first hand has the wraps modeled as separate geometry, while the second will have the wraps sculpted and then baked onto it as texture maps.
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's iteration of the Medusa assignment was to focus on basic lighting. Two of my own designs were among those chosen last round...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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