After receiving some notes on the silhouette of my blockout, I made some alterations for this week's assignment. I also gave it a proper rope model using the Sweep Mesh tool in Maya.
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
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This week's iteration of the Medusa assignment was to focus on basic lighting. Two of my own designs were among those chosen last round...
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This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...
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