Thursday, October 3, 2024

Week 06: Composition

For this week's iteration of our VR game, we focused on composition and environment design. I took inspiration from the 1981 Clash of the Titans version of Perseus's fight with Medusa and set it in an abandoned temple. Because this is taking place in ancient Greece, I wanted it to be abandoned but not in ruins, since it would still be contemporary; a little overgrown but not reclaimed by nature, since at least one person still lives there.


 
We were instructed to block this out in 3D first, so I modeled and rendered a basic scene in Maya before painting over it. It was a good reference to have to maintain the perspective so I could focus more on rendering and roughing in details. 


This is the reference board I used. The images on the right were put together by one of my teammates, Lacey Gold, for all of us as a team to use; I found the ones on the right to use as reference for my particular iteration. I put together a quick blockout for the color palette I wanted to use and the proportions of each color, which I kept in the painting document so I could continually color pick from it.

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Head Creation Secondary Forms