These are pitches for basic shape construction blockouts for a VR game: Medusa in the style of Arcane. The hands are for the Greek hero Perseus, while Medusa will be the full-body character Perseus interacts with.
I primarily paid attention to the character of Jinx and how she was modeled, because she has a similar visual vibe to what I was going for with Medusa as a character—she has a similar angular quality, although Jinx's posture is much more confident while I wanted Medusa to look more weighed down and bitter. I was also inspired by James Baxter's design for Medusa from his pencil test for a scrapped film; I wanted her to look similarly soft because she's ultimately a sympathetic character, but I wanted to make her more angular and hunched than the more confident design Baxter used.
Additionally, we've been learning to use Perforce to submit our assignments to prepare for using it in larger projects:
No comments:
Post a Comment