For this second round of portfolio projects, I'm revisiting the project I began over winter break: the Colt 1851 Navy Revolver in the style of Wayfinder. I want to take my time and focus on learning the handpainted texture work used in that game, but I also want to refine the sculpt on the metal and adjust the filigree; I got some really good critique on my sculpt and UVs from Jade Law, CEO of War Dog Studios, at GDC, and I want to incorporate that into this model as well.
Reference:
Research:
In addition to some tutorials and courses I've found on handpainting textures, I've also reached out to Riley Ribato, a former FIEA student and current Senior Environment Artist at Red Storm. One of my goals is to learn RizomUV; I've had issues with being able to efficiently pack a UV map, and I've heard this software is a good one to learn.
https://www.youtube.com/playlist?list=PL2jNjovf4--59gDLUyxRHAC33ogf5LJ7q
https://www.youtube.com/playlist?list=PLff8S6TAmcOTg_G9z4zMa8bsHhCLgqr9i
Schedule:
Blockout:
Unreal:
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