Thursday, December 5, 2024
Monday, December 2, 2024
Final Presentation: VR Project
This is the final presentation for our VR project, a scene depicting the myth of Perseus and Medusa in the style of Arcane. Based on previous feedback, I pushed our textures further to try to emulate the painterly textures in Arcane using a combination of hand-painting and the Blur Slope filter in Substance Painter. I also took on texturing the VR Spectator, which took the form of an oracle eye in reference to the Grey Sisters in Greek mythology (who were, incidentally, related to the gorgons).
Subscribe to:
Posts (Atom)
Common Art Sprint #4 Deliverable
The goal for this sprint on the Gods of War project was to have game-res topology with a preliminary bake. I achieved this for the drum, tho...

-
This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
-
I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...
-
This week's assignment was to create a level using Minecraft-like textured blocks and to incorporate materials with both of Unreal Engin...