Monday, November 25, 2024
Monday, November 18, 2024
Thursday, November 14, 2024
Week 12: B Stage Assets
The goal for this week was to push our project to a 'B' stage—something we would be comfortable with as a finished product. I'm responsible for the prop and environment assets, so I focused on retopologizing, texturing, and setting up first pass materials. I knew these would not fit in the style of Arcane that we chose, but I wanted to set up the stone and marble of the environment before refining and scaling some of the depth back into a more painterly look.
Monday, November 11, 2024
Thursday, November 7, 2024
Monday, November 4, 2024
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Environmental Art Techniques 04
This week we were tasked with learning how to make decals, and I brought back the trim sheet wall I made for Week 2 and added some simple de...

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This is the baseline workflow we're going to use to attempt to emulate the texturing style of Hyper Light Breaker. To start, I highly r...
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I redid the topology and the bake on this and then textured it. It's 11:15 and the Camera Sequencer in Unreal is still fighting me. sen...