Thursday, August 29, 2024

Common Art Week 01: Basic Shapes

These are pitches for basic shape construction blockouts for a VR game: Medusa in the style of Arcane. The hands are for the Greek hero Perseus, while Medusa will be the full-body character Perseus interacts with.

I primarily paid attention to the character of Jinx and how she was modeled, because she has a similar visual vibe to what I was going for with Medusa as a character—she has a similar angular quality, although Jinx's posture is much more confident while I wanted Medusa to look more weighed down and bitter. I was also inspired by James Baxter's design for Medusa from his pencil test for a scrapped film; I wanted her to look similarly soft because she's ultimately a sympathetic character, but I wanted to make her more angular and hunched than the more confident design Baxter used.



 Additionally, we've been learning to use Perforce to submit our assignments to prepare for using it in larger projects:

Monday, August 26, 2024

3D Block Sprite

In the example we were shown for this assignment (a fully three-dimensional sprite-like figure made of "pixel" blocks), the object was rotating as if on a turntable and floating up and down. Naturally, the idea this conjured in my head had me like "y'know I think wearing a big floppy pointed hat and fly around on a broom with a cute lil lantern would fix me". (I made it Elphaba because I'm pretty sure that would fix her too and like, she kinda needs it more, y'know?)

Process Shots


Final Renders:



2D Block Sprite

 Our assignment was to create a 3D version of a 2D video game sprite, and while it was recommended we use a 16-bit so as not to drive ourselves insane, I'm insane already—so I chose a 32-bit sprite of female Robin from Fire Emblem: Awakening (my beloved, my baby girl, the light of my life).

Process Shots:

 

 
 
Final Renders:



Head Creation Secondary Forms